Implementing Online Learning

This part of the Guide examines how Web-Based Instruction may be delivered, firstly in general terms, then considering more specific applications of the technology to particular types of course. This section ends with a discussion of how assessment may be incorporated into a Web-Based course.

General Design

Implementing Web-Based Instruction involves applying educational principles to the creation of a new learning environment. Ritchie and Hoffman provide a useful summary of issues relevant to the design process, while Harasim's chapter describes the outcome of such a process in Virtual-U, a Web-based collaborative learning environment.

Implementing Instructional Design

In their introduction, Ritcie and Hoffman (1997) define instruction as "a purposeful interaction to increase learners' knowledge or skills in specific, pre-determined ways". They discuss seven features which should be incorporated at the design stage to acheive this:

In their chapter, Ritcie and Hoffman provide a useful checklist for designers of educational sites.


Virtual-U: An Online University

In their chapter, Harasim et al (1997) describe the development and structure of their purpose-built educational environment, Virtual-U. The design illustrates many of the features discussed elsewhere in this guide, including collaborative and active learning, and provides a range of facilities for course authoring and administration as well as a structured learning environment. A key underlying concept is that of knowledge building, the construction of new knowledge by a process which involves "active articulation, sharing and organisation of ideas and information into individual and group knowledge structures".

The system was implemented using Web-based client-server architecture, with a central server distributing specialist software via local servers to workstations which generally only required a browser. This overcame some of the cost and compatibility problems arising from the use of differnet platforms by a dispersed student population.

A spatial metaphor using visual images of a virtual campus helps learners orient themselves in navigating within Virtual-U and influences their behaviour in different 'spaces', such as the informal social 'cafe' and the 'virtual classrooms' used for seminars and discussions.

Group conferencing uses Visual Groups, a specialist Web conferencing system developed at Virtual-U. This offers tools including ones for annotation and concept mapping, helping learners organise ideas and structure knowledge.

Virtual-U development responds to learner feedback and the availability of new software for activities such as shared whiteboards, audio and video. The system monitors patterns of use, providing information which developers can use to evaluate and refine the system.

In this Guide, Virtual-U serves as an excellent example of the imaginative implementation of educational design, integrating technology with constructivist pedagogy. Virtual-U continues to develop; current information can be accessed from the Virtual-U Website.

Guide Home Page Specific Applications Assessment Top of this page Instructional Design Virtual -U

David Hume dhume@moorbrook.demon.co.uk
Page last revised 14 December 2001